I just got back from an incredible week of watching Google Play games.
In the past week alone, I’ve watched more than a thousand hours of the new video game The Last Guardian.
I’m not alone: Google Play has been the first platform I’ve played on, but it’s only the first of many platforms.
Google’s continued expansion of the game business, which has included adding hundreds of new titles and launching games on top of YouTube and Twitch, has only added to the growth of Google Play.
The platform is so large, so crowded, and it’s becoming so hard to keep up.
Google is not only becoming the home of the best games in the world, but also the home for a lot of people.
But that doesn’t mean that Google is free of competition.
The Google Play Store, Google’s own store for games, has grown to include over two million games.
With so many games on the store, there’s a clear path for developers to monetize their games.
The challenge is getting games onto Google Play and into my hands.
I’ve heard a lot about Google Play’s potential for games to become a massive revenue stream for Google.
But I’ve never thought about it that way.
In my time with Google Play, I’m learning that it’s going to take a lot more than making money from games to make games a big money-maker for Google Play: it’s also going to be about making sure that the games are well-made and fun, and that they work for everyone.
What are the biggest obstacles to getting a game on Google Play?
I’m a big fan of the games on YouTube.
I like watching people play games, so I was a little surprised when I saw the top games on Google.
I watched some of the YouTube games that came out of the Play Store this week, and I was surprised at how well they were made.
And of course, I really like playing games on my PC.
But when I’m sitting in front of my computer, the only game I’m watching is Google Play videos, which are usually about a video game, or about something related to gaming.
The Play Store’s games are made by developers who want to make money from their games, and they want to be able to sell those games to other people.
There are a lot people who want these games to be good.
That’s where the competition comes in.
There’s a lot less competition than on YouTube, because the platforms are so similar.
When Google Play launched, I watched games like The Last Journey and Assassin’s Creed: Revelations on YouTube and thought, “Wow, I love that game.”
But those games are really popular on YouTube because they’re not made by a developer.
They’re made by people who have hundreds of thousands of followers, and millions of subscribers.
When I started playing YouTube videos on Google, I felt like a loser.
The people who are doing the videos don’t even know who I am, because they’ve only seen me on YouTube videos, and when they saw me on Twitter, they thought I was the same person who made the game.
They think I’m just doing videos for fun.
I know I’m doing a lot to make sure that people who play my videos have fun.
It’s hard for me to compete with people like those, but I think it’s possible to compete.
I have a hard time with that.
I want to compete in the video game business.
But it’s not as easy as I thought.
I don’t have millions of followers and millions and millions, and tens of thousands, and thousands of subscribers, and tons of ads.
And there’s no way to compete on YouTube with a game that’s not made and released by me.
When you’re trying to make a big profit from your games, it’s hard to compete against the top developers and games publishers on YouTube or Twitch.
It took me a long time to get to the point where I could compete on those platforms.
I started by finding the top game developers, and finding them on the top of the Google Play store, and then finding the game that I thought would be best for me, and playing that game.
When the games that I liked were the ones that were made by the people who were playing them, I got hooked.
I kept coming back to the top-rated games on each platform.
That became my top game.
And I think that’s when I realized that YouTube and other platforms can be great for developers.
If you’re not a video gamer, you might think that Google Play isn’t for you.
But if you have a passion for games and you want to see what’s coming next in the industry, it becomes even more appealing to me.
I think the biggest obstacle is actually getting a lot better at Google Play to see the games we like.
That can take a long, long time.